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Good Behavior Game

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As part of a 1-year pilot funded by SAMSHA, eight SS/HS sites began implementing the PAXIS Good Behavior Game (PAX GBG) in November 2012. The pilot is supported with training and technical support from the National Center for Mental Health Promotion and Youth Violence Prevention and the PAXIS Institute (PAXIS). The National Center provides ongoing technical support through bi-monthly meetings, webinars, site visits, and tip sheets. During the first round of implementation, 17 coaches and 94 teachers were trained to implement PAX GBG across 79 classrooms. Classroom data from November 2012 to February 2013 suggested student misbehavior decreased significantly in implementing classrooms across the eight sites. Reflecting this early success, the pilot expanded to 76 new classrooms in March 2013. Because of the 1-Year SS/HS Pilot of GBG, over 2,000 students will regularly play the PAXIS Good Behavior Game in their classrooms.                    

Summary Report of SSHS GBG 1-YR Pilot Implementation

The Summary Report discusses the extent of the GBG 1-Year Pilot, and it reviews key factors, including technical assistance, data collection, and site coaches.

SSHS-GBG First Year Data Results Charts

These charts illustrate baseline and implementation data of GBG classroom misbehavior before and after implementation of PAXIS evidence-based kernels and the Good Behavior Game. Classrooms across the sites saw significant reductions in misbehavior.

Description of GBG Technical Assistance from The National Center

This 1-pager describes how National Center Technical Assistance Specialists have supported the eight SSHS sites during the 1-Year GBG Pilot through site-specific, culturally competent, and research-based technical assistance.

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spleem_data_by_8_sites_and_collapsed_oct_2012-march_2013.pdf206.51 KB
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